CounterStrike Global Offensive update 08.11.2017

[ Dust II ]


– Increased overall luminance 20% for all Kasbah materials and models for visibility.


– Fixed missing textures on some polygons of tarp model.


– Fixed flashbangs not blinding player through chain-link fences.


– Fixed edging around Kasbah alcove window which had shadowing artifacts.


– Adjusted penetration value for wood doors.


– Fixed wallbang values on Mechanique Generale.


– Fixed ambient lighting values at CT spawn entrance.


– Smoothed out clipping on block stack at Mid.


– Fixed some models that were embedded in the ground.


– Fixed dev text on loading screen.


– Fixed cover props at B site that would expose player feet.

[ Audio ]


– Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.


– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

[ GAMEPLAY ]


– removed holiday cheer.